Oh man, I’m so sleepy it almost hurts. Every heart beat seems to be jolting my chest. Regardless, I really wanted to make some serious progress on the game tonight.
The tutorial level is mostly complete, the left over tasks for the tutorial is to show how to transform, show a visual progress indicator of the debris collection and end the level gracefully by stopping the crates, preventing movement and adding a bit more interesting narrative.
Now keep in mind this also means that I need to also implement the transform function and how to use that… but perhaps I can make that an upgrade and focus on that slightly later… Ahh blogging rubber ducky, you are good!
Ok, so with that, I can defer a number of items and move on to another level.
There is also still an issue with the graphics, I suppose the levels aren’t technically completed with the fancy pants textures and models… but I’ll stick to my original plan of focusing on the content first.
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