Category: Conflicademia
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Conflicademia arcade mode & Windows Phone 8.1
Aloha ‘oe! So I’ve made a few updates to the arcade mode shooter. There have been a number of delays as the progress isn’t substantially great. I’ve written new movement path logic for the enemies to come down the screen. I’ve created about 35 seconds worth of level 1 following the patterns of some old…
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Hostmonster was down and HD refresh delays
My ~7,000,000,000 or so loyal readers were impacted last night(Ok really, I’m probably the only person that reads this blog) as my web hosting provider was down for about 12+ hours. So what I wanted to blog about last night is now your reading pleasures for tonight. I finally replaced my primary drive(Crucial M4 256G…
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Super Reduced Scope
So as I started plodding away to write some more stories and implement new weapon features to align with the story mode, I kept thinking of how to integrate my story and reduce scope. Then I decided that I would give in and say “A plus tard”(see you later) to the story for now. So,…
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Finally back to some Unity
So I recently went to a Unity meetup here in NYC and it definitely got my excitement level up to resume working on my game. It’s been on quite a hiatus due to my Random/Top coding initiatives. However, I’m going to put them on hold and try to super focus on the game and get…
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Facebook Unity – Keystore missing
So I just recently noticed that the Facebook team wrote a unity plugin to make your games easily integrate with Facebook! I’m super excited to get Conflicademia connected so off I went. Apparently, a while ago, I attempted this before and found an old Facebook assembly that I couldn’t get working. It also conflicted with…
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Facebook connecting Android App
Well since Random coding didn’t happen, I decided to move to another hobby project which was creating an Android activity that would connect to Facebook, get me an identity so that I could use it to handle Authentication for Conflicademia. I don’t personally care about managing accounts and I was thinking of some other distraction…
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OAuth hath defeated me
Well to set the story straight, OAuth in conjunction with WebAPI. I’m trying to build the backend services for Conflicademia now and I figured that it’d be a great time to learn OAuth, Asp.Net Mvc Web API, Mongo and all that integration with Mono and Unity. Building a basic Asp.Mvc site with Facebook OAuth integration…
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Confuzzled…
So I was preparing materials for my “Random Coding 3” video episode and this time the subject was relating to Conflicademia in regards to the loading performance of Android and how to optimize your build in Unity so that the game has reasonable loading performance. However, as I was prepping my material and generating the relevant…
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Tutorial level is almost complete!
Oh man, I’m so sleepy it almost hurts. Every heart beat seems to be jolting my chest. Regardless, I really wanted to make some serious progress on the game tonight. The tutorial level is mostly complete, the left over tasks for the tutorial is to show how to transform, show a visual progress indicator of…
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Finally fixed the web build
So after I suppose a month or so of the “New Game” button not working, I finally fixed it so that the web player is functioning again. Apparently the automated build script doesn’t suck the scene information from the Unity IDE build screen and I totally forgot about the string array in the wonky command…