Category: Uncategorized
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PersistentWindows 1.0.1 released
So I’ve been using the utility at work and it sometimes works and sometimes doesn’t. I’ve noticed a few issues Occasional race conditions occur when the monitor changes so I’ve improve the logic on resolution detection. I’ve also modified the little GUI to provide a bit more informative feedback. Improved the handler on maximized windows Finally,…
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Persistent Windows 1.0 Released
It is lean and nasty…. but it does the job. I’ve already got a few ideas to make it more convenient, but Diablo 3 calls my name. Check it out @ http://www.ninjacrab.com/persistent-windows/… Read the rest
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Dealing with DisplayPort plug and play
So, I’m having an issue at work with my display setup. I have three monitors connected to my workstation, two via DisplayPort and one via DVI. Every time the monitors go to sleep it does the following: Windows gets a signal that the monitor has been disconnected Windows then re-arranges the windows that I had…
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Facebook Unity – Keystore missing
So I just recently noticed that the Facebook team wrote a unity plugin to make your games easily integrate with Facebook! I’m super excited to get Conflicademia connected so off I went. Apparently, a while ago, I attempted this before and found an old Facebook assembly that I couldn’t get working. It also conflicted with…
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SysWOW64 burns a few hours
My latest adventure involves me setting a profile for Powershell to import a module so that I can use a custom script without manually loading it each time. So run off to find that the environment variable is $profile.allusersallhosts. It maps to a file “C:\Windows\SysWOW64\WindowsPowerShell\v1.0\profile.ps1”, so I open up Notepad++, place my import statements in there…
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Fighting Git with many tools
So I decided to create a branch in Git to implement a nice new feature and after about a week or so, I get to a section of code that was shared with my cohort and course changes were made that I wanted. So I figured, “This is what Git is good at, right?” In…
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Android Studio – Local path doesn’t exist
Playing with Android Studio again tonight and my little Facebook test app, I received an annoying error that I thought was resolved by cleaning the project and importing it fresh again. Sadly, the error came back again Uploading file local path: D:\Ninjacrab\Projects\FacebookTesterProject\FacebookTester\build\classes\debug\FacebookTester.apk remote path: /data/local/tmp/com.ninjacrab.facebooktester Local path doesn’t exist. When I review the file system…
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I’m still alive!
Well, there have been some big changes in my career recently and so the game as well as the coding YouTube videos have been put on hold. Things are finally starting to settle down and I’ll be able to put some weekend time again on these and hopefully the one or two web crawlers that…
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Yet another blog
So I’ve decided that I’m going to create a blog for the game development stuff. This will look mostly like code check in comments until it eventually gets to a point where the game actually hits a Beta. Enjoy!… Read the rest
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Game scripting engine
So I’m starting to get back into the groove of coding my game and I’m at somewhat of a roadblock on how much I should make scriptable. So for a brain dump, I’ll state what am I looking for right now? Dialog sequencing Entity administration(adding/removing/altering) Triggering other sequences I’m wanting at least these features so…