A puzzle game with inspiration from the classic PC legend Minesweeper and other great progressional puzzle games.
Currently available on the Google Play store and hopefully soon to other platforms.
Change Log
- 2019/01/15
- Tutorial mode.
- 2018/12/04
- Changing Adventure to Start.
- Changing flag graphic.
- Adding initial implementation for tutorial modes starting with level map.
- 2018/11/28
- Added Adventure mode
- 2018/11/19
- Fixed a serialization bug when loading/saving
- Fixed a bug where the mask wasn’t working correctly on larger maps.
- 2018/11/15
- Numbered tiles are now gems and mines are now explosive.
- Normalized music volume.
- Wins now give stars.
- 2018/11/14
- Added music to each scene.
- Display for lives remaining
- Changed buttons to look more like the theme.
- Added an application settings scene to toggle music on or off.
- 2018/11/8
- Updating the method of protecting nodes.
- Updating the way to scroll around.
- Adding icon graphics for revealing and protecting.
- Added a mechanic to end a game.
- 2018/11/6
- Changing various wording to be more supporting and encouraging.
- Added analytics.
- 2018/11/5
- Added ability to flag tiles to not accidentally mark tiles you know are safe.
- 2018/11/4
- Added a background song while playing.
- Added the ability to have bigger map sizes.
- Fixed a bug where people could select blocks after winning or losing.
- 2018/11/2
- Added the ability to change difficulty.
- 2018/10/31
- Added the save state, so games weren’t reset if home was pressed.
- 2018/10/30
- Fixing ending to not turn broken gems into fixed ones.
- Adding game behavior to show how many cells are left to touch and how many in-tact gems are left.
- Added a button to close the app.
- Added a proper losing condition
- 2018/10/29
- Implemented broken gems
- 2018/10/25
- Implemented win/loss
- Added logos
- Added ads
- 2018/10/22
- First release
- Core Minesweeper game logic